Unity Squad AI: Fair Alert Propagation
Watch one Unity guard alert a squad while propagated evidence remains capped below combat for guards that never confirmed the player themselves.
What this clip demonstrates
- A confirmed guard can relay a threat location to nearby allies.
- Receiving guards converge and search rather than gaining omniscient combat knowledge.
- Direct perception and second-hand reports stay separate in the awareness model.
Implementation notes
Squad coordination feels intelligent when information has provenance. A report should contain a location, confidence, source, and age, but it should not silently become a direct sighting for every receiver.
Argus represents relayed information as a propagated stimulus with a configurable ceiling. Allies can become alarmed and support the search, while only their own combat-qualifying evidence allows them to attack. This prevents chain reactions that feel psychic.
Build the underlying mechanic
Build fair enemy search behavior in Unity using last-known positions, investigation phases, line-of-sight loss, expanding search points, squad reports, and readable AI memory.
Read: Last-known-position search behavior