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Coyote Hunt in-engine screenshot: a fennec coyote and lizard guards face off against the player on red desert terrain.
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In development Unity 6 Physics-heavy Wild west

Coyote Hunt

A wild-west physics sandbox

Lasso outlaws, ragdoll wildlife, and stalk objectives across an open desert. Active ragdoll on every NPC, real IK, weather that gets in the way of your aim, and AI guards that actually patrol. The game I am building, and the reason every XeSoft asset exists.

No release date. No wishlist page yet. Just a game in progress, by one person.

What it is

The verbs.

Physics that hits back

Every NPC runs active ragdoll. Yank an outlaw off a horse and he tumbles right. Get clipped by a falling rock and you tumble with him. Nothing is on rails; the world reacts to itself.

Wildlife as tools

Coyotes scatter when scared. Vultures circle bodies. Snakes spook horses. The desert is a sandbox of verbs you can weaponize, not ambient set dressing.

Stealth you can actually do

Hide in tall grass, throw a rock to bait a guard, slip behind him for a takedown, hide the body. The same Argus brain that ships in the catalog runs every outlaw camp.

Why the catalog exists

Every XeSoft asset started here.

I do not extract assets out of this game so I can sell them. I extract them so the next game can keep them, and because once a system has survived a real project I would rather someone else ship faster on it than rebuild it from scratch.

Want to see the next clip?

I post short dev updates and gameplay clips when something interesting lands. No newsletter, no roadmap PDFs, just the game getting bigger.