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Forged inside a real Unity game

Unity tools, forged inside real games.

Production-tested Unity tools with full C# source, honest documentation, and no black boxes. Built for my own game first—then refined for yours.

Full sourceZero lock-inDirect support
Production signals
Unity 6 built and tested in production
935 + 4 Argus Pro release-candidate tests
100% full C# source included
Direct support from the developer
ARGUS PRO / 1.0.0-RC.1 FEATURE COMPLETE
Complete intelligent-enemy platform

Give any character a brain built for the game you are making.

Choose Action, Stealth, or Shooter and connect perception, memory, goals, utility, squad operations, fair combat, continuity, and full reasoning tools without replacing the character, animation, combat, or world systems your project already owns.

41 capability contracts29 lab stories935 + 4 testsPhysics2D + 3D Full C# sourceNo subscription
Try the interactive AI demo 1.0.0-rc.1 · Unity 6000.1+ · Full source
EVIDENCE PIPELINENO HIDDEN PLAYER STATE
01PERCEIVEvision · hearing · smell · clues
02REMEMBERobservations · age · confidence
03DECIDEutility · contracts · roles
04COORDINATEroles · operations · leases
05ACTmove · use · fight · explain
Private studio pilots

Unity pipeline tools for teams shipping every week.

Beyond Asset Store packages, XeSoft is testing focused tools for build review, project integrity, mobile release artifacts, CI failure triage, and editor iteration. Each brief publishes its input boundary, sample output, limitations, and a one-week path to a first testable integration after workflow fit is confirmed. Start with the production event and available evidence if you are not sure which check fits.

Find the right studio check → Try working previews Pre-launch · private pilots · evaluator-owned success criteria
Working local preview · build delta

Compare an accepted Unity build with one candidate.

Review size, payload, shader, Addressables, duplication, duration, and dependency movement under an exact build-contract gate. Summaries stay local; mismatch becomes unknown.

Run Build Delta Guard →
Working local preview · repository integrity

Compare an accepted repository manifest with one candidate PR.

Review asset/meta parity, GUID identity, changed serialized references, package movement, and Git LFS storage evidence under one exact extraction contract. Manifests stay local; incomplete evidence cannot silently pass.

Run Project Integrity Bot →
Working local preview · mobile release

Compare an accepted mobile release with one candidate.

Review permission, entitlement, SDK, architecture, metadata, symbol, debug-content, and payload movement under an exact release contract. Inventories stay local; no package upload.

Run Mobile Release Auditor →
Working local preview · CI failure

Compare a failed Unity CI log with the last green run.

Get a stable fingerprint and one bounded next check. Logs stay in the browser; context mismatches return unknown and manual redaction review remains required.

Run Failure Fingerprinter →
Working local preview · editor loop

Compare repeated editor-loop timing summaries.

Review compile, reload, import, and enter-play medians under visible environment, sample-count, spread, and budget gates. Mismatch or noise returns unknown.

Run Iteration Guard →
Who's behind this

I'm Xerav, and XeSoft is just me. I build the tools I needed for my own game and didn't feel like rebuilding for the next one.

Argus started as a problem. Every stealth-AI asset I tried wanted to own my enemies: their movement, their animation, their whole brain. They fought my active-ragdoll and IK rig and jittered all over the place. So I flipped it around. Argus only watches. It works out what a guard sees, hears, and suspects, then tells you, and your character keeps doing exactly what it already does.

Everything I put up here works the same way: it survived a real game first, it ships with the full source, and I actually answer the emails.

XeravSolo developer, XeSoft

How I work

Tools built the way I'd want to buy them.

Born in a real game

Every tool here got carved out of my own project, not a tech demo. If it is on this page, it already survived a game I was actually trying to ship.

Documented properly

Inline tooltips that explain the why, a real README per package, and diagrams. You should not have to read my source code just to use it.

Stays out of your way

No god-objects, no singletons forced on you, nothing reaching into your systems. Events and interfaces at the seams, so it drops into your project instead of taking it over.

Tested, and I answer

Automated test suites ship with the source, and support comes from me directly over email and Discord. No ticket queue, no bot.

Building something?

Questions about a tool, a custom request, or you just want to know what's next? Email me. You'll reach me, not a queue.