Unity enemy AI,
opened up.
Short mechanic demos, implementation notes, verified extension recipes, and a free one-file vision sensor. Use what helps; Argus is there when you want the complete stack.
Start here / 41 sec Complete Argus showcase Watch with implementation notes → See one system at a time.
Each page pairs the original clip with the design rule behind it, implementation notes, structured video metadata, and the closest practical guide.
8 sec 01 Unity Enemy Vision: Field of View and Line of Sight See how Argus combines focused and peripheral vision cones, obstruction checks, awareness buildup, and readable detection boundaries for Unity enemy AI. Watch and learn
5 sec 02 Unity Stealth AI: Crouching to Break Line of Sight Watch a crouching player lower the visibility sample used by a Unity guard so half-height cover cleanly blocks line of sight without changing colliders. Watch and learn
9 sec 03 Unity AI Hearing with Distance and Sound Occlusion See Unity guards hear footsteps, gunshots, and distractions with distance attenuation, wall occlusion, last-known positions, and investigation behavior. Watch and learn
16 sec 04 Unity Stealth AI: Light and Shadow Detection Watch light and shadow change how quickly a Unity guard detects the player while distance, angle, posture, and line of sight continue to matter. Watch and learn
11 sec 05 Unity Enemy AI: Body Discovery, Clues and Smell See a patrolling Unity guard discover a downed ally, accumulate non-player evidence, become alarmed, and search the surrounding area. Watch and learn
9 sec 06 Unity Squad AI: Fair Alert Propagation Watch one Unity guard alert a squad while propagated evidence remains capped below combat for guards that never confirmed the player themselves. Watch and learn
13 sec 07 Unity Enemy AI: Threat Priority and Target Arbitration See a live visible target correctly preempt older evidence in a Unity stealth AI system without deleting the guard memory of the previous clue. Watch and learn
4 sec 08 Unity Enemy AI: Force Alert from Damage or Scripted Events Trigger an immediate Unity AI response from damage, alarms, explosions, or scripted encounters by injecting one explicit custom stimulus into Argus. Watch and learn
7 sec 09 Unity Guard Archetypes with ScriptableObject Tuning Compare multiple Unity guards using different perception and suspicion profiles from reusable ScriptableObject configurations without branching their code. Watch and learn
41 sec 10 Argus Unity Stealth AI System: Complete Showcase Watch the complete Argus showcase: perception, suspicion, searches, squads, debugging, drop-in guards, and optional combat working together in Unity 6. Watch and learn Useful before you buy.
The free material is intentionally practical. Copy a small solution today, then move to Argus when the project needs memory, suspicion, squads, debugging, and production support.
Simple Vision Sensor
A dependency-free component with range, field of view, occlusion, last-seen position, and Scene-view gizmos.
View and download the source → Verified seamsIntegration recipes
Connect existing combat logic, custom movement, world sounds, damage hooks, and project-specific senses.
Browse 3 recipes → Production proofBuilt with Argus
See the game that created Argus and submit your own project for a permanent showcase and backlink.
Explore the showcase →Stop rebuilding perception for every enemy.
Full source, drop-in setup, verified extension seams, a playable demo, and support from the developer who built it.