XESOFT Explore Argus
Unity enemy AI mechanic / 7 sec

Unity Guard Archetypes with ScriptableObject Tuning

Compare multiple Unity guards using different perception and suspicion profiles from reusable ScriptableObject configurations without branching their code.

Published May 26, 2026Video 9 of 10By XeSoft
01

What this clip demonstrates

  • One reusable configuration can tune eyes, ears, memory, and suspicion together.
  • Different guards share the same runtime code and debugging surface.
  • Archetypes make difficulty changes deliberate and reviewable.
02

Implementation notes

Guard variety is easier to maintain when it lives in data. A rookie, veteran, or tracking specialist can share the same components while using different detection speeds, sensory ranges, decay, thresholds, and stimulus priorities.

Argus archetypes are ScriptableObject configurations, so the differences are visible in source control and reusable across prefabs. Designers can compare profiles without copying scripts or introducing state-specific subclasses.