XESOFT Explore Argus
Unity enemy AI mechanic / 9 sec

Unity AI Hearing with Distance and Sound Occlusion

See Unity guards hear footsteps, gunshots, and distractions with distance attenuation, wall occlusion, last-known positions, and investigation behavior.

Published May 26, 2026Video 3 of 10By XeSoft
01

What this clip demonstrates

  • One sound event can be evaluated independently by every listener.
  • Distance and intervening walls reduce the effective stimulus.
  • Heard evidence creates a position to investigate without granting visual confirmation.
02

Implementation notes

A global sound event is a clean boundary between gameplay and perception. Footsteps, weapons, impacts, and distractions announce what happened and where; each active listener decides how strong the event is after distance and occlusion are applied.

Argus keeps heard evidence distinct from sight. The guard can travel to the reported location and search, but a noise alone does not become a live target or an excuse to track the player through a wall. That distinction is central to fair stealth AI.