Unity enemy AI mechanic / 4 sec
Unity Enemy AI: Force Alert from Damage or Scripted Events
Trigger an immediate Unity AI response from damage, alarms, explosions, or scripted encounters by injecting one explicit custom stimulus into Argus.
What this clip demonstrates
- Damage and scripted alarms can bypass ordinary sight and hearing gates.
- The injected stimulus still enters the normal awareness and debugging pipeline.
- Intensity and stimulus rules decide whether the result is investigation, alarm, or combat.
Implementation notes
Some events are already authoritative. A guard that has been hit does not need to run a vision test before reacting, and a mission alarm may deliberately place every guard into a known state.
The custom-stimulus hook handles those cases without creating a second AI state system. Position, intensity, source, and time are recorded like any other evidence, so the reaction remains visible in the same debugger and threat arbitration rules.