Unity enemy AI mechanic / 11 sec
Unity Enemy AI: Body Discovery, Clues and Smell
See a patrolling Unity guard discover a downed ally, accumulate non-player evidence, become alarmed, and search the surrounding area.
What this clip demonstrates
- Static world evidence can feed the same awareness model as live targets.
- Clue and scent evidence can raise alarm without inventing a combat target.
- The resulting last-known location gives the guard a meaningful search origin.
Implementation notes
Reactive worlds need guards to notice more than the player. Bodies, blood, broken objects, open doors, and persistent scent sources can all become evidence with their own strength, range, and maximum suspicion tier.
Argus tracks evidence by source and stimulus type. A discovered body can justify an alarmed search while remaining non-combat-qualifying, so the guard does not shoot at an empty point simply because the overall alert level is high.