Unity enemy AI mechanic / 41 sec
Argus Unity Stealth AI System: Complete Showcase
Watch the complete Argus showcase: perception, suspicion, searches, squads, debugging, drop-in guards, and optional combat working together in Unity 6.
What this clip demonstrates
- The complete perception-to-reaction loop runs in one playable scene.
- Player-facing feedback and developer diagnostics share the same source of truth.
- Argus can provide a ready guard or remain an observer beside existing game systems.
Implementation notes
The showcase brings the individual mechanics together. Senses generate evidence, awareness tracks it by source, the suspicion state machine applies hysteresis and dwell, threat arbitration selects what matters, and the guard or your own adapter decides how to react.
Argus is designed as an observer first. It can assemble a complete drop-in guard for rapid setup, but the underlying StealthAgent publishes state and awareness events without taking ownership of animation, IK, ragdolls, or a custom combat controller.