<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>XeSoft Unity AI Guides</title><link>https://xesoft.dev/guides/</link><description>Practical guides to enemy perception, awareness, suspicion, and search behavior in Unity.</description><language>en</language><item><title>Enemy Vision in Unity: Field of View, Line of Sight, and Fair Detection</title><link>https://xesoft.dev/guides/unity-enemy-vision-line-of-sight/</link><guid>https://xesoft.dev/guides/unity-enemy-vision-line-of-sight/</guid><description>Design reliable enemy vision in Unity with field-of-view checks, line-of-sight occlusion, focused and peripheral cones, awareness buildup, and fair loss of sight.</description><pubDate>Fri, 14 Aug 2026 00:00:00 GMT</pubDate></item><item><title>AI Hearing in Unity: Sound Events, Distance Falloff, and Wall Occlusion</title><link>https://xesoft.dev/guides/unity-ai-hearing-sound-occlusion/</link><guid>https://xesoft.dev/guides/unity-ai-hearing-sound-occlusion/</guid><description>Build useful AI hearing in Unity with a global sound event bus, intensity-based range, sound categories, wall occlusion, material attenuation, and debuggable reactions.</description><pubDate>Fri, 14 Aug 2026 00:00:00 GMT</pubDate></item><item><title>Designing a Suspicion Meter for Stealth AI in Unity</title><link>https://xesoft.dev/guides/unity-stealth-suspicion-meter/</link><guid>https://xesoft.dev/guides/unity-stealth-suspicion-meter/</guid><description>Design a readable suspicion meter for Unity stealth AI using evidence tracks, tier thresholds, decay, memory, hysteresis, threat priority, and player-facing feedback.</description><pubDate>Fri, 14 Aug 2026 00:00:00 GMT</pubDate></item><item><title>Last-Known-Position Search Behavior for Enemy AI in Unity</title><link>https://xesoft.dev/guides/unity-enemy-last-known-position-search/</link><guid>https://xesoft.dev/guides/unity-enemy-last-known-position-search/</guid><description>Build fair enemy search behavior in Unity using last-known positions, investigation phases, line-of-sight loss, expanding search points, squad reports, and readable AI memory.</description><pubDate>Fri, 14 Aug 2026 00:00:00 GMT</pubDate></item><item><title>Light and Shadow Detection for Stealth Games in Unity</title><link>https://xesoft.dev/guides/unity-light-detection-stealth-games/</link><guid>https://xesoft.dev/guides/unity-light-detection-stealth-games/</guid><description>Add light-aware stealth detection in Unity using scene light sampling, occlusion checks, brightness multipliers, crouch-aware sample points, fair thresholds, and practical debugging.</description><pubDate>Fri, 14 Aug 2026 00:00:00 GMT</pubDate></item></channel></rss>